Founders Arjita & Anshul came to the US after their undergraduate educations in India, and began promising careers in both tech and education, building the foundation on which they would launch Equally. Created on the principles of bringing children the best education possible through technology and gaming, their respective masters degrees in Social Entrepreneurship & Computer Science Game Development was a great start, and Anshul’s 7-year stint as Head of Product with Zynga was the icing on the cake.

Two of the most personable and compelling founders I’ve met, I could quickly see how their complementary skills and ease of getting people to believe in their vision would be a recipe for success. Utilizing VR and AR technology, their first product, DaVinci Club AR, helps get kids moving while playing on mobile and tablet, instead of the sedentary type which flood the kids gaming market. While keeping kids active, the app teaches environmental, visual learning, nutrition, and cultural skills. With successful pilots in B2C markets as well as B2B (school systems) in both the US and Asia, along with a prestigious residency at the xEDU educational accelerator in Helsinki, Finland, Equally is poised for rapid adoption in the market.

Equally

 
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